Token · ranked #94 · listed 2024-02-15
Readings taken every five minutes by our own scanner.
658,318,111 of the 1,000,000,000 VIRTUAL that will ever exist are in circulation, which is 65.8% of the maximum supply. The remainder enters circulation over time, so the market capitalisation below is not a fixed figure.
Virtuals Protocol ranks #94, inside the top 250 by market capitalisation. Rank moves with price, so it describes where the coin sat when we recorded it and not where it sits today.
Virtuals Protocol was first listed as a cryptocurrency on 2024-02-15, about 3 years ago.
We price VIRTUAL live from our own indexer, so its chart, volume and minute-level moves are on its trading page rather than here.
Figures are the ones we recorded on the date shown beside them. Nothing here is a forecast, and none of it is advice.
Virtuals Protocol is a society of productive AI agents, each designed to generate services or products and autonomously engage in onchain commerce, with humans or other agents. These agents are tokenized through Agent Tokens, enabling capital formation, permissionless participation, and incentive alignment between creators, investors, and agents.
— virtuals.io, read 24 August 2026
That is how the project describes itself. We have not verified the claims in it, and listing a coin here is not a recommendation to buy it.
Virtuals Protocol describes itself as: Virtuals Protocol is a society of productive AI agents, each designed to generate services or products and autonomously engage in onchain commerce, with humans or other agents. These agents are tokenized through Agent Tokens, enabling capital formation, permissionless participation, and incentive alignment between creators, investors, and agents.
Yes. Virtuals Protocol trades as VIRTUALUSDT on the board we index, with a live chart and minute-level volume.
Virtuals Protocol was first listed on 2024-02-15.
658,318,111 VIRTUAL were in circulation when we recorded the figure on 2026-09-13.
The project publishes at virtuals.io/. Every link on this page is the project's own, not ours.